Mod authors making money from their work is a cool idea, but a massive game changer as well. I'd also like to take this time to say "I called it" to the mod authors here (I said I would!) who took part in our 26 page private discussion about bringing money in to the modding community. We do not want the Nexus sites to be a bastion of pirates looking for mods. We buy our games here and support Bethesda (and Bioware, CdProjekt, Trendy, etc.), and if you pirate your games and feel the need to tell us about it you won't remain on these sites. We have never accepted piracy here and have banned thousands of accounts for openly admitting to piracy.
It's early days but my worry is that by integrating the mods in to Steam we may well see an influx of pirates on the Nexus sites looking for mods that they can't get through Steam Workshop. I'm glad Bethesda have at least made the system open so files can be shared and uploaded outside of Steam Workshop. I think it's pretty safe to say that some of the more risqué mods aren't going to be accepted to Steam Workshop, but who knows! As I said, details are scarce right now so we'll have to wait and see what sort of limits Steam Workshop will place on modding.
To relate that to TESNexus, of the 24,300 Oblivion mods available for download at a 1-in-87 chance of being accepted would mean there would be just under 280 mods available for download from Steam Workshop. For example there are currently 3,500 files submitted to Steam Workshop for TF2 however only 40 items have been accepted for download (from what I understand of the system), so that's 1 in 87 files being accepted on to Steam Workshop.
I'd assume this system will change for Skyrim else the scope for Steam Workshop and modding would be rather limited and wouldn't make full use of the integration with Skyrim and Steam. The acceptable items, entry rules, and rewards may be different for each product, so please read the instructions carefully to see where your skills and interests can have the most impact.īy submitting an item to the Steam Workshop or accepting a revenue allocation for an item, you agree to the Legal Agreement. If your creation is accepted for distribution in-game, you can even earn a percentage of sales. Starting with Team Fortress 2, you can create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. As someone who hasn't used Steam Workshop and stopped playing TF2 a long time ago I can't speak from experience, but the "How it works" page on Valve's site states: There's a crap-ton of bugs the modding community could be fixing right now with the CK, so I'd rather think positively and imagine they're spending their time to ensure the tutorials/wiki/support and CK are all as user-friendly as possible to promote as many people taking part as possible.Īt the moment Steam Workshop is only available for TF2 and it has a relatively limited scope.
My hope is that the CK has not been delayed specifically to get this Steam Workshop functionality in. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.ĭetails on this are rather limited right now so there's no point in writing with too much conjecture. Prefer to use existing modding sites? Not a problem. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. You’ll be able to do this from any web device, including your smartphone. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download.
Using the Workshop, you’ll have free user content with the push of a button. Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. They've also explained, perhaps to justify the delay on releasing the CK, their work with Valve to integrate Steam Workshop into the Creation Kit: It also features something we think you’re going to love…
In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started.
Bethesda have announced today that the Creation Kit is due to be released "in January":Ĭreation Kit - Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim.